How they work: the pseudo sim card from the product fits into sim slot on your phone whilst your two sim cards fit into the ghost sim. When you turn your phone you will be prompted to select the network or sim you wish to use. Your phone then operates as usual but allows you to switch between two sims without removing the battery and back cover first. To alternate between sims select the option in your phone's menu (the product adds this function to your menu). The phone will display the "insert sim card" message for a few seconds then swap over to the other sim.
Compatibility:
Works with virtually all phones. Except phones with back cover as a battery and where the sim is inserted within the phone. The image is an exact copy of the product so if it looks like it will fit on your phone then it will definately work with your phone.
Only phones it dont work with is the ones which the sim holder does not fit in.
- combine business/personal lines and address books on one handset
- switch between networks easily - no more coverage problems!
- take advantages of cheaper rates from different phone companies
- saves your previous calls, received calls, time and date settings etc.
- new ultra slim design - sits inbetween your battery and back cover
- no need to replace your phone's back cover - the ghost sims sit inbetween your battery and standard back cover
- works with all sims (excluding 3)
- can be used to add another 200 contacts to your phone book via the second sim card (sim dependent)
- works with virtually all makes and models
PLEASE NOTE: This Dual SIM Holder Does NOT work with phones with Battery as the Back Cover as it has no space for it
Tuesday, April 10, 2007
Monday, April 9, 2007
Apple iphone1
Apple's new iPhone is undoubtedly an amazing piece of technology - cramming Mac OS X into a device measuring 4.5 x 2.4 x 0.46 inches is pretty neat - but I believe I can see a potentially serious flaw with the design.
The more I look at the iPhone, the more I think that there's serious flaw, or at least a major weakness with the design. Let me remind you what the iPhone looks like. Maybe you'll spot what I'm getting at: If you're going to grab an iPhone, make sure it's covered by a comprehensive insurance policy that will cover accidental damage
OK, now imagine that you own an iPhone. Imagine using it regularly. How the heck are you going to protect that touch screen? That's a big area to protect. At best, screens like this are vulnerable to being cracked by bending or flexing, and being a touch screen it has an added dislike of being poked or scraped by sharps (the surface of the touch screen is glass). Apple is a company that's led by design, and history shows us that this hasn't always meant creating a product robust enough to put up with regular usage (think back to the early 1st gen iPod nanos and the problems users had with those). I don't know about you but pretty much every cell phone I've seen that's been in use for a few months has some battle scars. Despite living in a leather Vega Holster belt pouch, my RAZR is far from pristine. I'd be interested to see what kind of real-world testing Apple's done on early iPhones. If the 1st gen nanos are anything to go by, it won't see much rough treatment until users get their hands on it. People might take care of their iPods but phones generally get a harder life. I hope that Apple's factored this into the iPhone equation.
The 2-year contract that Cingular will bind early adopters to is going to be a problem. It's likely that Apple will release an updated 2nd gen iPhone 12 months or so down the line that will address any issues with the 1st gen model - but if you're one of those lucky early adopters you'll be stuck for another 12 months with your flawed 1st gen iPhone.
The problem isn't so much the phone - everything has bugs, new gadgets doubly so - it's the overly long contract that Cingular will impose on users. I'm gonna say something that I don't normally say - If you're going to grab an iPhone, make sure it's covered by a comprehensive insurance policy that will cover accidental damage. I think you might be needing it before your 24 months are up.
There are some other issues that I can foresee. Small things like the fact that typing on a flat glass surface isn't easy since there's no kinesthetic feedback. Heavy users, such as those addicted to their Blackberry devices, might want to stick with a "real" keyboard, no matter how small it is.
Still, the iPhone is a long way off … plenty of time for things here is the video:
The more I look at the iPhone, the more I think that there's serious flaw, or at least a major weakness with the design. Let me remind you what the iPhone looks like. Maybe you'll spot what I'm getting at: If you're going to grab an iPhone, make sure it's covered by a comprehensive insurance policy that will cover accidental damage
OK, now imagine that you own an iPhone. Imagine using it regularly. How the heck are you going to protect that touch screen? That's a big area to protect. At best, screens like this are vulnerable to being cracked by bending or flexing, and being a touch screen it has an added dislike of being poked or scraped by sharps (the surface of the touch screen is glass). Apple is a company that's led by design, and history shows us that this hasn't always meant creating a product robust enough to put up with regular usage (think back to the early 1st gen iPod nanos and the problems users had with those). I don't know about you but pretty much every cell phone I've seen that's been in use for a few months has some battle scars. Despite living in a leather Vega Holster belt pouch, my RAZR is far from pristine. I'd be interested to see what kind of real-world testing Apple's done on early iPhones. If the 1st gen nanos are anything to go by, it won't see much rough treatment until users get their hands on it. People might take care of their iPods but phones generally get a harder life. I hope that Apple's factored this into the iPhone equation.
The 2-year contract that Cingular will bind early adopters to is going to be a problem. It's likely that Apple will release an updated 2nd gen iPhone 12 months or so down the line that will address any issues with the 1st gen model - but if you're one of those lucky early adopters you'll be stuck for another 12 months with your flawed 1st gen iPhone.
The problem isn't so much the phone - everything has bugs, new gadgets doubly so - it's the overly long contract that Cingular will impose on users. I'm gonna say something that I don't normally say - If you're going to grab an iPhone, make sure it's covered by a comprehensive insurance policy that will cover accidental damage. I think you might be needing it before your 24 months are up.
There are some other issues that I can foresee. Small things like the fact that typing on a flat glass surface isn't easy since there's no kinesthetic feedback. Heavy users, such as those addicted to their Blackberry devices, might want to stick with a "real" keyboard, no matter how small it is.
Still, the iPhone is a long way off … plenty of time for things here is the video:
sony vaio. new
Would you pay $2,000 for an exceptional piece of eye candy? After checking out Sony's stylish 1.2-pound Vaio UX series of so-called ultra-mobile PCs, I almost reached for my checkbook. Almost.
Like most of the new ultra-mobile PCs coming to market from the likes of Samsung, OQO, and others, the Vaio UX series looks great. Ultimately, though, it feels like a work in progress more suited to early adopters than mainstream technology users.
That's not to say Sony's engineers didn't put a lot of thought into making the Vaio UX usable. It's one of best designs I've seen in the category, offering a solid feel in your hands and a hideaway keyboard that's revealed when you slide up a bright 4.5-inch touch screen. Sony (SNE) sells two versions of the UX, the 380N ($1,999) that includes a 40GB hard drive and the 390N ($2,500), which offers 32GB of flash memory and is more resistant to damage from dropping.
Logical Layout
Every control button seems to be laid out perfectly, with none of the awkwardness of some rivals. On the left front, there's a larger button close to the top, with a smaller button directly below that serves as left- and right-click buttons of a mouse. Depressing the button below while using the mouse control lets you scroll down a page quickly. A fourth button can be programmed as a quick-launch key for music, video, and many other functions. The left side offers a single USB 2.0 slot.
A pointing button to the right of the screen helps you easily navigate around the screen. With my large fingers, I found myself opting more often for these controls over the stylus and touchscreen. Below the pointing button are controls for enlarging and shrinking on-screen images and a power switch and hold key to keep the device from accidentally turning on.
On top, Sony includes a slot for Memory Stick duo cards and a button on the right to take still images with the camera that's revealed when you slide up the screen. The bottom of the device offers a microphone and stereo jack and a plug and slot for a docking port. The stylus slot is built into the back of the device, along with an antenna for improving cellular reception.
Clumsy Keyboard
Sony's screen is a joy to use. The company decided to bypass the typical 800 by 600 resolution of other ultra-mobile PCs with a 1024 x 600 resolution. While the type is smaller than some might find comfortable, you should have no problem when using the device over what I found to be about a three-hour battery life.
The keyboard is another story. Because of its size, you essentially have to hold the micro PC in both hands and use your thumbs to type. While all the keys are where you would normally find them on a traditional QWERTY keyboard, they're flush with face of the device. Just about every time I tried to type, I had to tap certain keys several time before they registered. The reach of your thumbs also might become a problem, particularly if you have smaller hands.
As for horsepower, the Windows Vista-ready UX seems designed mainly for businesspeople who want to use standard productivity applications like Microsoft (MSFT) Outlook and Word without carrying around ultra-portable notebooks that are bulkier and slightly heavier. (The software was included on my test unit.) It sports an Intel (INTC) Core Solo processor with 2MB of Level 2 cache to fetch common files quickly and 512MB of memory, built-in Bluetooth andWi-Fi, as well as Cingular Wireless' EDGE data service.
Like most of the new ultra-mobile PCs coming to market from the likes of Samsung, OQO, and others, the Vaio UX series looks great. Ultimately, though, it feels like a work in progress more suited to early adopters than mainstream technology users.
That's not to say Sony's engineers didn't put a lot of thought into making the Vaio UX usable. It's one of best designs I've seen in the category, offering a solid feel in your hands and a hideaway keyboard that's revealed when you slide up a bright 4.5-inch touch screen. Sony (SNE) sells two versions of the UX, the 380N ($1,999) that includes a 40GB hard drive and the 390N ($2,500), which offers 32GB of flash memory and is more resistant to damage from dropping.
Logical Layout
Every control button seems to be laid out perfectly, with none of the awkwardness of some rivals. On the left front, there's a larger button close to the top, with a smaller button directly below that serves as left- and right-click buttons of a mouse. Depressing the button below while using the mouse control lets you scroll down a page quickly. A fourth button can be programmed as a quick-launch key for music, video, and many other functions. The left side offers a single USB 2.0 slot.
A pointing button to the right of the screen helps you easily navigate around the screen. With my large fingers, I found myself opting more often for these controls over the stylus and touchscreen. Below the pointing button are controls for enlarging and shrinking on-screen images and a power switch and hold key to keep the device from accidentally turning on.
On top, Sony includes a slot for Memory Stick duo cards and a button on the right to take still images with the camera that's revealed when you slide up the screen. The bottom of the device offers a microphone and stereo jack and a plug and slot for a docking port. The stylus slot is built into the back of the device, along with an antenna for improving cellular reception.
Clumsy Keyboard
Sony's screen is a joy to use. The company decided to bypass the typical 800 by 600 resolution of other ultra-mobile PCs with a 1024 x 600 resolution. While the type is smaller than some might find comfortable, you should have no problem when using the device over what I found to be about a three-hour battery life.
The keyboard is another story. Because of its size, you essentially have to hold the micro PC in both hands and use your thumbs to type. While all the keys are where you would normally find them on a traditional QWERTY keyboard, they're flush with face of the device. Just about every time I tried to type, I had to tap certain keys several time before they registered. The reach of your thumbs also might become a problem, particularly if you have smaller hands.
As for horsepower, the Windows Vista-ready UX seems designed mainly for businesspeople who want to use standard productivity applications like Microsoft (MSFT) Outlook and Word without carrying around ultra-portable notebooks that are bulkier and slightly heavier. (The software was included on my test unit.) It sports an Intel (INTC) Core Solo processor with 2MB of Level 2 cache to fetch common files quickly and 512MB of memory, built-in Bluetooth andWi-Fi, as well as Cingular Wireless' EDGE data service.
Nokia N99.new
If the picture below are real, looks like Nokia took a page out of HTC book and created a phone with sliding-out QWERTY keyboard - Nokia N99: Nokia Nseries N99 multimedia computer supposedly will have:9 way front joystick button, 16GB FLASH internal memory, up to 4GB mini SD slot, 16:9 3.2″ wide screen, GPS, MP3, DIVX XVID MPEG AVI video reading, WLAN WIFI, qwerty pad, 8MP camera, 3CCD 720 pixel wide 30fps video capture.Now, if these specs would be true, I think Nokia N99 would be the first NSeries cellphone to truly justify the name of “multimedia computer”. But judging from the number (N99), it will be some time until this beauty comes out. We should see Nseries N97 yetLook what we found in our inbox this morning: an alleged mockup of the Nokia N99 cellphone, leaking out from the woodwork and showing us that Nokia also might be sniffing around the slide-out QWERTY keyboard form factor. Something tells us we won't be seeing this one on the streets for a while, though.That looks like a nine-way joystick button up front, and it supposedly has a 16:9 3.2-inch widescreen along with GPS capabilities, and plays back MP3, DivX, XviD, MPEG and AVI files. Add to that Wi-Fi, an 8-megapixel camera and 30FPS video capture using 3CCDs. Quite a feature list. No wonder they're calling it a multimedia computer. – Charlie Whitefor more information visit:http://gizmodo.com/gadgets/smartphones/nokia-n99-pic-leaks-looks-like-a-powerhouse-231388.php


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